Ghosts ‘n Goblins producer explains why ‘easy mode’ was added to one of gaming’s hardest series
The chief producer of the new Ghosts ‘n Goblins game has explained why he added more accessible difficulty modes to one of gaming’s most notoriously challenging series. Yoshiaki Hirabayashi led the development of Ghosts ‘n Goblins Resurrection, which was released onSwitchin February and is coming toPS4,Xbox OneandPCon June 1. The Ghosts ‘n Goblins series is notable for being extremely difficult, but Resurrection includes four difficulty levels that can make things a bit easier for players, including the ability to take multiple hits, reduce the number of enemies or even respawn instantly upon death....