HANDS-ON: Monster Hunter Wilds is shaping up to be the series’ best yet
It’s often difficult when previewing a game in its early stages, because inevitably, performance issues will rear their head. The further away a game is from release, the more glitches, stutters or crashes you’ll likely encounter, and it’s up to the developer to (hopefully) remedy them before launch. The 90 minutes we spent playingMonster Hunter Wilds– which was made playable for the first ever time atGamescom– was one such instance where a pre-release build was absolutely riddled with issues....