An abundance of ideas for The Legend of Zelda: Breath of the Wild DLC resulted in Nintendo opting to develop a full-blown sequel rather than continuing to add to the original game.

That’s according to Zelda producerEiji Aonuma, who explained the thinking behind the decision to makeThe Legend of Zelda: Breath of the Wild2 in an interview withKotaku.

Zelda producer: ‘Too many Breath of the Wild DLC ideas led to sequel’

“When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world,” he said. “But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.

“Initially we were thinking of just DLC ideas,” he added, “but then we had a lot of ideas and we said, ‘This is too many ideas, let’s just make one new game and start from scratch.’”

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Aonuma recently confirmed that Breath of the Wild directorHidemaro Fujibayashi has retained the role on the sequel, which was announced forSwitchviaa trailer shown during the Nintendo Direct E3 2019 broadcast.

He also said last week that younger members of the sequel’s development team haddrawn inspiration from Red Dead Redemption 2, while Fujibayashi was playing Skyrim during the creation of the original Breath of the Wild.

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