Microsoft has reported a 7% revenue decline for its gaming division during its second fiscal quarter.

The division generated $6.6 billion in revenue during the three months ended June 10, 2025, which was down $530 million year-over-year.

Xbox revenue fell 7% in Q2 as hardware sales dropped 29%

The decline was attributed to a 29% drop inXboxhardware revenue, driven by a lower volume of consoles sold during the quarter.

Xbox content and services revenue increased 2% year-over-year, fueled by growth in Game Pass.

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Microsoftcompleted its acquisition of Activision Blizzardin October 2023, in the process taking ownership of franchises including Call of Duty,World of Warcraft, Diablo andOverwatch.

That was followed by a significant rise in sales for its gaming division during Q2 last year, as well asthe following three quarters.

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The three months ended in December 2024 mark the first time it has been possible tocompare quarterssince the completion of the $75.4 billionActivisiondeal.

Microsoft will hold its Q2 earnings conference call at 2.30pm PT / 5.30pm ET / 10.30pm GMT, when CEOSatya Nadellamay offer more insight into the Xbox division’s performance, and the company will provide guidance for Q3.

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Update29th Jan 2025 / 11:48 pm

Nadella ran through the Xbox division’s quarterly highlights during the company’s earnings call.

“We’re focused on improving the profitability of the business in order to position it for long-term growth driven by higher margin content and platform services, and we are delivering on this plan,” he said.

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Nadella claimedBlack Ops 6 enjoyed a record breaking launch quarteras it topped software sales on both Xbox andPlayStation.

He also said thatIndiana Jones and the Great Circlehas attracted over four million playerssince its release in December.

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“We also continued to see strong momentum forXbox Cloud Gaming, with a record 140 million hours streamed this quarter,” Nadella added.

$465 million was spent on Microsoft games over December,making the company the world’s biggest publisheracross PC, PlayStation, and Xbox, according to data from Ampere which was published earlier today.

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Microsoft has been putting increased focus on its multi-format strategy, and 64% of consumer spending on its games in December was on PlayStation formats (driven by Call of Duty).

Ampere said that Microsoft was comfortably ahead of second-placedElectronic Arts, which generated $366 million over the same period.