Deathloop director Dinga Bakaba has commented on Microsoft’s acquisition of Arkane’s parent company Bethesda and what it will mean for the studio’s future software output.
Speaking toPress Start, Bakaba saidnews of Microsoft’s acquisitionwas initially “pretty surprising”, but later “made a lot of sense”.

Following the completion of the deal,Xbox boss Phil Spencer saiddelivering exclusive games for platforms that supportXboxGame Pass was the primary reasonMicrosoftpurchasedBethesda.
And according to Bakaba,Arkane’s passion for making “original” games with “a lot of personality and style” seems like a natural fit for the Xbox Game Pass model.

“Being able to be a part of the Xbox Game Pass ecosystem makes things a bit different for us, because we can occupy a space in that service, and we will continue to make the kind of games that we make and make them well,” he said.
“If you’ve looked on social media, you’ll see that games like Prey and Dishonored 1 and 2 coming to Xbox Game Pass, a lot of people are saying that you need to play these games and have no excuse not to, so it’s been very encouraging.

“It’s a service that will allow us to remain creative and have the audience and build that relationship over time and that’s really exciting.”
Further reading
Following the acquisition, Microsoft added a number of additional Bethesda titles to Xbox Game Pass, including Arkane’s Dishonored Definitive Edition and Prey,taking the total available on the service to 20.
Prey was also one of five Bethesda games subsequentlyupdated to enable FPS Boost, increasing its frame rate from 30fps to nearly 60fps onXbox Series X/S.

Despite Microsoft now owning Arkane,Deathloopisn’t currently scheduled for release for Xbox consoles.
Deathloop will be releasedfor PC and PS5 on July 17, 2025, and publisher Bethesda recently reiterated that the shooterremains a PS5 console exclusivedue to a pre-existing contractual agreement.




