Unity executives have reportedly told staff how the company intends to backtrack on some elements of its controversial install fee policy.
Last week the software development companyannounced plans to charge developersevery time a game that uses its Unity engine is installed.

Starting in January 2024, the proposed Unity Runtime Fee would apply to games that meet a minimum revenue threshold and have passed a minimum lifetime install count.
Following a huge backlash from game developers, on Sunday Unity issued an apology andsaid it planned to make changes to the policywhich it would communicate in the coming days.

According toBloomberg, Unity staff were informed of tentative changes to the policy during an all-hands meeting on Monday. They include:
“I don’t think there’s any version of this that would have gone down a whole lot differently than what happened,” Unity CEO John Riccitiello claimed during today’s meeting. “It is a massively transformational change to our business model.”

However, he acknowledged, “I think we could have done a lot of things a lot better.”
Last weekUnity closed two officesand cancelled a planned town hall meeting following what was reportedly a “credible death threat”.



