Sony has cancelled two unannounced live service PlayStation games, one of which is believed to have been a God of War game.
Bloomberg’s Jason Schreier reportsthatSonycancelled live service games in development atBend StudioandBluepoint Games, a report which was confirmed by a Sony spokesperson.

While Schreier’s article doesn’t describe the games in detail, he then took to BlueSky to confirm that the game Bluepoint was working on was a live serviceGod of Wartitle.
Sony’s spokesperson confirmed that both games had been cancelled “following a recent review”, but stressed that neither studio would be closed down as a result of the cancellations.

“Bend and Bluepoint are highly accomplished teams who are valued members of thePlayStationStudios family, and we are working closely with each studio to determine what are the next projects,” they told Bloomberg.
BREAKING: PlayStation has canceled two more live-service games, from subsidiaries Bend and Bluepoint, Bloomberg has learned.Fans have long wondered what Bluepoint has been working on for the last couple of years. I can report it was a live-service God of War game. www.bloomberg.com/news/article...

Bend Studio’s last game was 2019’sDays Gone, which had released to a mixed critical reception.
The studio posted a job listing in March 2024, looking for a lead project manager with “hands-on game development experience in leadership roles shipping AAA live service games”.

PlayStation acquired Bluepointin September 2021, almost a year after the release of its last game, aPS5launch day remake ofDemon’s Souls.
The studio hasn’t released anything since then, though it did provide support work during the development ofGod of War Ragnarok.

Last June, Bluepoint president Marco Thrush said the studio – which was best known for its work on remakes and remasters –was aiming to work on original contentgoing forward.
Sony’s success with live service games saw extreme highs and lows last year.Helldivers 2was undoubtedly one of the surprise success stories of 2024, selling 12 million copies acrossPCand PS5 in its first 12 weeks.

On the other hand,Concordhas to go down as the biggest failure of last year, with Sony pulling the game from sale and taking it offline within just two weeks of its release.
