Tango Gameworks founder Shinji Mikami has said he wants the Ghostwire Tokyo developer to work on smaller and non-horror games in the future.

The formerResident Evilseries director said in the latest issue of Japanese magazineFamitsu– transcribed by VGC – that he wants people to stop associating the studio with a single genre, and that there are plans to make non-horror games in the future.

Shinji Mikami wants Tango Gameworks to make smaller and non-horror games

“I hope to eventually change the image thatTango Gameworkscurrently has,” Mikami explained in the interview. “At the moment, we are still seen as a studio that specialises only in survival horror.

“Of course, it’s nice to have fans think of us as a studio with a reputation for developing survival horror games. But we also want to be viewed as a studio that can create a wider variety of games. We will be releasing more and more new games in the future, starting withGhostwire: Tokyo, so please give us your support.”

Shinji Mikami wants Tango Gameworks to make smaller and non-horror games

Mikami drove this point home later in the interview by discussing an upcoming game being led byJohn Johanas, the director of The Evil Within 2, revealing that it isn’t a horror title. Mikami had previously confirmed that Johanas was working on a new game, but hadn’t given further information on it until now.

“John Johanas, who directed the DLC for The Evil Within and The Evil Within 2, is working on a completely new title that is the complete opposite of horror,” he told Famitsu. “It’s a really good game, so keep your eyes peeled.”

Shinji Mikami wants Tango Gameworks to make smaller and non-horror games

Mikami also stressed that he doesn’t consider Ghostwire: Tokyo – the studio’s third game after The Evil Within and The Evil Within 2 – to be a horror game either.

“Some people may feel that Ghostwire: Tokyo has a bit of a horror feel to it,” he said. “But make no mistake, Ghostwire: Tokyo is not a horror game. It is an arcade-style action-adventure game.

Review: Ghostwire Tokyo is a memorable but flawed horror-action game

“Even if I explained it like that, you might still be thinking, ‘No, after The Evil Within series?’ But it’s pure action, as you freely explore a deserted Tokyo while defeating enemies.”

FollowingMicrosoft’s $7.5 billion acquisition of Bethesda parent ZeniMaxlast year, Tango is now officially anXboxfirst-party developer.

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And in the Famitsu interview, Mikami said he doesn’t want Tango to be focused only on big-budget, AAA titles going forwards. He wants to see the studio making smaller games too, partly because he feels it’s easier to train newcomers in smaller teams.

When asked about his goals for Tango, Mikami answered: “First of all, we should produce a masterpiece every ten years. Secondly, we want young people to create new games on their own. We also want to nurture good game creators.

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“Although we are a studio that makes games, we also want it to have the aspect of a game school where staff can learn how to make games. We want to make it a place where you’re able to grow as a creator and develop your skills and core while working from the bottom up.”

He added: “To be honest, it is quite difficult to train newcomers in a large team. I think the most effective way is to run several game development teams of several dozen people.

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“In recent years, commercial considerations have meant that we have had to develop in large teams. However, thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale.

“It is possible to gain experience in a small team and then get involved in a big project. This way, we can make even better games and projects can proceed more smoothly.”

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Further reading

Ghostwire: Tokyo will be released on Friday forPS5andPC. VGC’sGhostwire: Tokyo reviewcalled it a “memorable but flawed horror-action game”, saying its unique setting was let down by repetitive gameplay.

“At times it feels like the game’s incredible art direction, music and visual style deserve a game that’s better mechanically, but when it all comes together, Ghostwire Tokyo is one of the more memorable recent games in the triple-A space, if you may ignore its gameplay stumbles,” we wrote.

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