Rare hasn’t discussed Everwild much yet because it’s still exploring how the title’s core themes will translate into gameplay, according to studio head Craig Duncan.
Everwildwas officiallyannounced at Microsoft’s X019 event in November 2019, when it was confirmed that the title was still in pre-production.

Set in a “natural and magical world”,Everwild is being helmed by executive producer Louise O’Connor, aRareveteran who has worked on animation for Conker’s Bad Fur Day andBanjo-Kazooie: Nuts & Bolts, and studio creative director Simon Woodroffe, whose last game was Sumo’s Sonic & All-Stars Racing Transformed.
Providing an update on Everwild in an interview withPolygon, Duncan described it as a “very unique” game.

“We learned a lot fromSea of Thieves,” he said. “At its heart, we love the idea of Sea of Thieves [and] players creating stories together. I think with Everwild, Louise [O’Connor] and her leadership team are really passionate about giving players a world that they can just lose themselves in — you know, a lot of nature feels magical.
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“So the notion of, ‘What does it mean to nurture a world? What does it mean to be in nature?’
“Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas.

“We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.”
VGC understands thatEverwild is an ambitious third-person adventure title with god game elements. The title could be shown off duringMicrosoft’sXbox Series X games showcase on July 23.

Rare said earlier this week thatSea of Thieves has attracted over 15 million playerssince launching in March 2018, cementing its place as “the most successful new IP fromXboxthis generation”.




