Multiple PlayStation 5 developers have revealed how their games make use of the DualSense controller’s adaptive triggers and haptic feedback.

The creators of titles includingSpider-Man: Miles Morales,Demon’s Souls,Gran Turismo 7andDeathloopdiscussed how the new features impact gameplay in aPlayStation Blogpost released to accompany the firstPS5 TV advert, which focuses on the DualSense controller.

PS5 developers reveal how their games use DualSense’s adaptive triggers and haptic feedback

Spider-Man: Miles Morales creative directorBrian Hortonsaid haptic feedback will reflect the hero’s spider senses. “We’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller”.

He added: “Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feelSpider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”

PS5 developers reveal how their games use DualSense’s adaptive triggers and haptic feedback

Dinga Bakaba, game director ofArkane’srecently delayed first-person shooter Deathloop, said haptic feedback is being used to make weapons feel distinct. “One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”

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Gavin Moore, creative director atSIE Japan Studio, said haptic feedback will make combat “feel grittier, darker, and deadlier” in Demon’s Souls. “That extra sensory feedback through the controller allows you to know your attack hit home and your perfectly-timed parry was a success, so you can react faster and more decisively.”

Astro’s Playroom, which will come pre-installed onPS5when the console launches this holiday season, is a showcase for DualSense’s features. “We use haptic feedback throughout the entire game,” saidNicolas Doucet, studio director at Japan Studio. “The most striking are the surfaces because players will notice within the first few seconds. Astro’s steps can be felt running on plastic, metal, sand, and even splashing in water.”

Sony pushes DualSense in the first PlayStation 5 TV ad

AndPolyphony DigitalpresidentKazunori Yamauchisaid: “I think the most effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking. A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip.”

Simon Rutter,PlayStation’s EVP for Europe, said in June thatGran Turismo 7 will “benefit from almost every single technological enhancement”included inSony’s next-gen console.

Watch: First PS5 DualSense controller hands-on with Astro’s Playroom

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