Games planned for 2021 are more likely to be affected by the coronavirus pandemic than those releasing this year, according to Xbox head Phil Spencer.

Speaking toBusiness Insiderin a new interview, Spencer reiterated that he ‘feels good’ aboutXbox Series X’s planned launch later this year and the software scheduled to release alongside it.

Phil Spencer says 2021 games are more likely to be disrupted by coronavirus

However, because some areas of game development have “basically stopped” due to a global shift to remote working, the platform head suggested that game projects earlier in their development cycles could yet suffer delays.

“Through the summer, early fall? I feel pretty good about those games,” he said. “Games that were targeting a year from now or beyond? There’ll be some impact, but they’ll be able to react.”

Phil Spencer says 2021 games are more likely to be disrupted by coronavirus

Spencer highlighted motion capture and audio as areas that have been most affected due to remote working.

“Mocap is just something that’s basically stopped. We’re not going into mocap studios,” he added. “If you had all your animation captured and you’re doing touch up in more individual art production and in areas like textures and other things, you’re in a better position.

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“If you’re waiting for a lot of either large audio work — when it’s with symphonies and other things — or mocap, you’re held up right now and you’re making progress in areas that you are.”

Spencer said thatMicrosoftcurrently feels good about its progress on delivering Xbox Series X on time for Holiday 2020, but conceded that the launch won’t be totally unaffected.

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“From the kind of pomp and circumstance around launches, you might find a time where there’s some impact,” he said, “some things that were going to launch, and maybe they moved a little bit.”

TheXboxhead’s comments echo those ofBaldur’s Gate 3 developer Larian, which said in April that it currently doesn’t have a solution for how to emulate performance capture for game cinematics remotely.

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LarianCEO Swen Vincke told theNew York Timesthat its teams were operating at 70 to 80 percent of their normal productivity. “Development is proceeding, we’re just slowed down,” he said.

CD Projekt Red, the developer ofCyberpunk 2077, has also said thatsome voice work might have to be added to the game in a launch day patchdue to the company’s shift to remote working.

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A recent New York Times report suggested thatsome third-party game developers have decided to cut the scope of their gamesplanned for later this year, rather than delay them.

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