Stalker 2 feels like a winning return for the franchise in impossible real-world circumstances
The phrase “against all odds” is used a lot in development, but we’d wager it’s never been as applicable as in the story of Stalker 2. As we’re walking through GSC Game World’s Prague offices, it’s impossible not to feel deeply forlorn about the journey the game took to be something that’s even playable, never mind something genuinely great. The offices are new, hurriedly put together, and covered in Ukranian art....