A developer who worked on Immortals of Aveum has said it was “a truly awful idea” to release a game of its type, with such a large budget attached to it.

Immortals of Aveumwas released onPS5,Xbox Series X/SandPClast August 22 and was met with reasonable review scores, with aMetacritic score of 70.

It was a ‘truly awful idea’ to spend $125 million on Immortals of Aveum, former developer says

However, the following month developerAscendant Studioslaid off nearly half its staff, with its CEO later sayingit was down to poor salesduring a crowded release window.

Now, in a new report onIGN, an anynomous former employee of Ascendant Studios said the game cost around $125 million in total, and that making a single-player game with that budget was asking for failure.

It was a ‘truly awful idea’ to spend $125 million on Immortals of Aveum, former developer says

“At a high level, Immortals was massively overscoped for a studio’s debut project,” they claimed. “The development cost was around $85 million, and I thinkEAkicked in $40 million for marketing and distribution.

“Sure, there was some serious talent on the development team, but trying to make a triple-A single-player shooter in today’s market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.”

Immortals of Aveum studio layoffs were down to poor sales in a crowded market, CEO says

A second Ascendant Studios developer, who IGN says is still currently employed at the studio, complained that the game ticked a number of boxes that players seemingly want, but still sold poorly despite that.

“It’s not a sequel or a remake, it doesn’t take 400 hours to beat, has zero microtransactions, no pointless open world grinding,” they explained.

Immortals of Aveum (PS5)£12.37$19.40

“Although not everyone loved it, it reviewed pretty well, currently sitting at a 74 on Open Critic and a Mostly Positive onSteam. No one bought it.”

Further reading

One of IGN’s sources also suggested that while people may call for CEO paycuts or unionisation following news of mass layoffs, sometimes they’re just the result of an industry that currently isn’t compatible with certain working environments, and that in their opinion Ascendant didn’t actually do much wrong.

“There’s plenty of layoffs due to gross mismanagement and greed (looking at youEmbracer), but there’s also plenty that happen because this is a stupidly volatile market that requires mountains of capital to participate in at a professional studio level,” they said.

Immortals of Aveum (Xbox)£12.99$19

“For all the things Ascendant did right – paying people well, an entirely remote studio, little overtime until the end, chill environment with lots of freedom to grow, respecting QA, hiring juniors, etc. – it did not work out.”

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