Sledgehammer Games appears to have suggested that field of view customisation could be coming to future console versions of Call of Duty.
The much-requested feature was seemingly teased by the studio’s senior development director Adam Iscove on Tuesday, following a live stream reveal of new gameCall of Duty: Vanguard’s multiplayer.

A higher field of view allows players to see more within their peripheral vision, thus offering a competitive advantage in terms of spotting enemies and items.
Although Tuesday’s Twitter post doesn’t explicitly specify consoles, it showsPlayStationbutton inputs and is specifically highlighted by both Iscove and theSledgehammer Gamesaccount.

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While the post doesn’t referenceWarzone,Raven Softwareconfirmed on the same day thatits new Warzone map would be sharing technology with Vanguard.

UnlikePCplayers, who have been able to increase their FOV in Call of Duty games to 120, console players have been limited to 80 on Warzone since launch.
As revealedin August, Vanguard will be comprised of a WWII campaign, 20 multiplayer maps and a Zombies mode (developed byTreyarch), with a release date of November 5 on consoles and PC.

Last month Sledgehammerconfirmed plans for a multiplatform multiplayer beta, which will take place beginning Friday, September 10 on PlayStation platforms, then beginning September 16 on other platforms for pre-order customers, and open to all from September 18.
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Vanguard’s multiplayer offering will include 20 maps available at launch including 16 “built for core gameplay”.

New features include an advanced Gunsmith and Caliber system, and the next generation of the 2v2 Gunfight mode first introduced inModern Warfare; Champion Hill.

