The Legend of Zelda: Echoes of Wisdom started out as a dungeon creation game, it’s been revealed.

In an Ask the Developerinterviewpublished onNintendo’s website, it’s also been confirmed for the first time that theSwitchgame was developed by long-time partner studio Grezzo.

Grezzo’s Zelda: Echoes of Wisdom started out as a dungeon creation game

Releasing on Friday, the latest game from the studio behind the Switch remake ofThe Legend of Zelda: Link’s Awakeningis its first brand-new entry in Nintendo’s series.

It’s also the first Zelda game to have a female director, withTomomi Sanoserving as the director for the title on Nintendo’s side.

Grezzo’s Zelda: Echoes of Wisdom started out as a dungeon creation game

The top-down game stars Princess Zelda as the main protagonist,who can wield the power of the Tri Rod to create “echoes”(i.e. copies) of objects and even enemies to help traverse the environment, battle enemies and complete objectives.

Grezzo, which also developed the 3DS remakes of Ocarina of Time and Majora’s Mask and co-developed the 3DS Luigi’s Mansion remake, said it initially explored developing the game as a dungeon creation title, before Zelda series producerEiji Aonumasteered the project in another direction.

HANDS-ON: Zelda: Echoes of Wisdom feels like a top-down Breath of the Wild

“We were exploring a few different ways to play the game in parallel,” saidSatoshi Terada, the director of the game on Grezzo’s side. “In one approach, Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons. During this exploration phase, this idea was called an ‘edit dungeon’ because players could create their ownLegend of Zeldagameplay.”

“They showed it to me and told me to give it a try,” Aonuma said. “As I played, I started thinking that while it’s fun to create your own dungeon and let other people play it, it’s also not so bad to place items that can be copied and pasted in the game field, and create gameplay where they can be used to fight enemies. That was the beginning of gameplay using ‘echoes’. The gameplay was shifted from creating dungeons up until then to using copied-and-pasted items as tools to further your own adventure.”

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This change in direction was made about a year after the game’s developers had started prototyping with the dungeon editing idea.

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“Everyone else was developing the game with dungeon creation in mind, but I was right next to them thinking of something different,” said Aonuma. “But there’s a reason it took a year to upend the tea table.

“After all, you can’t really see the potential for ideas to develop into solid gameplay until you can verify features and their feel, so I wanted them to try making it first. I felt that the ‘edit dungeon’ feature they showed me had significant potential to be developed into a new way of playing the Legend of Zelda games if the gameplay was changed to use ‘echoes’ instead. So, I thought it would be good to expand in that direction and could be even more interesting that way.”

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Social media platforms have recently beenflooded with streams of The Legend of Zelda: Echoes of Wisdom, after some players managed to obtain physical copies of the game ahead of its release.

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