DICE has announced plans to delist Mirror’s Edge and several Battlefield games.

“As we close in on 15 years since the release of Battlefield 1943, and Bad Company 1 & 2 and Mirror’s Edge, we are announcing that their journey is coming to an end,” theEAstudiowrotein a blog published on Tuesday.

EA has announced plans to delist Mirror’s Edge and several Battlefield games

The games will be removed from digital storefronts on April 28, and online services for the titles will be closed on December 8.

While Battlefield 1943 is an online-only game, the other three titles will remain playable using their offline features, such as the single player campaign.

EA has announced plans to delist Mirror’s Edge and several Battlefield games

Update21st Mar 2023 / 8:50 pm

EA has now updated its blog post and removed references to Mirror’s Edge.

“An earlier version of this announcement included Mirror’s Edge,” itsaid. “That was an error. We currently have no plans to remove Mirror’s Edge from digital storefronts.”

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“While these titles hold a special place in our heart, we’re now looking forward to creating new memories alongside you as we shift our focus towards our current and future Battlefield experiences,”DICEsaid.

EA hasclosed the online services for various gamesover the past six months, including Mirror’s Edge in January.

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DICE general manager Rebecka Coutaz said last June that the studio has“no time” to pursue non-Battlefield projectsas it looks to establish itself as a leading developer in the FPS market.

EA recently announced that DICE will serve asa co-developer on the next Battlefield single-player campaign, supporting Ridgeline Games, a new internal studio being led byHaloco-creatorMarcus Lehto.

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DICE is also currently working on a future multiplayer experience for the Battlefield series.

The removals again highlight the issue of preservation in the games industry, with developers facing challenges to keep their games playable in the future, should crucial services such asXboxLive or PSN ever disappear.

Journalist Brittany Vincent argued in a VGC column thatthe games industry needs to increase its efforts for preserving video games, before more titles are lost to time.

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