This article was updated at 20:50 GMT with additional context.

The Medium developer Bloober Team has said it’s working on an existing horror IP from “a very famous gaming publisher”, fuelling speculation it could be reviving Konami’s Silent Hill.

While the studio has not revealed the identity of the franchise it’s working on,Bloober TeamCEO Piotr Babieno toldGI.bizhe believed it would cause quite a stir once it’s revealed.

Bloober Team hints it could be working on Silent Hill… but it’s not the only one

“We’ve been working for more than a year on another gaming project, another horror IP, and we’re doing this with a very famous gaming publisher,” he said. “I can’t tell you who. I can’t tell you what the project is, but I’m pretty sure when people realize we’re working on it, they will be very excited.”

The comments have caused fans to speculate that the Polish developer could be working onSilent Hill, theKonamihorror series that hasreportedly been shopped aroundby the publisher in recent years.

Bloober Team hints it could be working on Silent Hill… but it’s not the only one

Earlier this month, YouTube channel TheGrateDebate even publishedan hour-long videopresenting evidence that this could be the case, including comments from Silent Hill composerAkira Yamaokaclaiming that he was working on a second project for Bloober, in addition to making music forThe Medium.

However, VGC understands that Konami has already outsourced a Silent Hill project to a prominent Japanese developer, with a reveal due this summer.

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If Bloober Team is also working on Silent Hill – something our sources were unable to confirm – then that would mean that two franchise reboots are in the works, which is something thatindustry insidershave suggested could be Konami’s intention.

Two people with knowledge of the Japanese publisher’s plans told VGC that it had originally approached Dark Pictures developer Supermassive to pitch a Silent Hill reboot. The Supermassive project was ultimately not signed, but the framework for that game evolved into the episodic Dark Pictures titles.

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Separate sources told VGC that the Japanese Silent Hill project was something of a departure from past Silent Hill games, so this also matches suggestions thatKonami was looking to license alternative takeson the horror series.

Konami’s Japanese bosses are understood to have historically pushed back against most pitches to outsource their key games brands, which is a big reason why the Supermassive game wasn’t greenlit.

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However, following the disappointing performance of recent in-house titles Metal Gear Survive and Contra: Rogue Corps, sources said the company has become more willing to contract outside studios for its major franchises.

In addition to Silent Hill, sources said that Konami also has plans to work on Castlevania and Metal Gear Solid games via external companies, but any potential releases are still years away.

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Elsewhere in the GI interview, Bloober boss Babieno suggested that the next games from the developer would place more emphasis on action.

“[Psychological horror] is still in our DNA,” he explained. “We still would like to have this taste of making games, but we would like to tell our stories more with action. That’s why our future projects will be more from the first-person perspective, like The Medium. We’ll have much more advanced game mechanics.”

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Babieno describedXboxconsole exclusive The Medium as “a project on the edge” for Bloober Team, straddling the company’s old approach and its new one. He also noted that many horror franchises had pivoted toward action over the years, in order to broaden their audience.

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“We’ve been having that conversation for three years,” he said. “Because we realized we’re in a niche, and we would like to make that niche broader. Our future projects will not necessarily be horror games. They could be called thrillers. We’re much broader with The Medium and the stuff we’re trying to do in the future.

“If you think aboutResident Evil 8,Hellblade 2, even in some ways The Last of Us… This is the area in which we would like to be. And still we’d like to keep our DNA, showing some fears and emotions, those things which are hidden to our eyes. But again, we’d like to not make environment our storytelling, but to have ‘real’ storytelling with characters, action, and so on.”

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Earlier this month Konami denied it asked fora video interview featuring Silent Hill composer Akira Yamaoka to be removedfrom YouTube.

Yamaoka appeared in aYouTube video by channel Al Hubin which heteased his next game projectand said it was “the one you’ve been hoping to hear about,” but the video was quickly pulled from public listings.

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