Build a Rocket Boy, the studio founded by former Rockstar North president Leslie Benzies, has expanded to over 130 people and includes several former GTA developers among its staff, VGC analysis has revealed.
Benzies, who was one of the most influential figures behind the GTA series, formed the Edinburgh and Budapest-based games studio in 2017 andrecently raised $42m in fundingfrom investors including Netease.

Benzies has said the company’s first game, open-world titleEverywhere, will be unlike anything he’s done before.
The studio iscurrently advertisingfor around 50 positions, including several lead engineering roles, but it’s already filled many senior positions with triple-A talent from across the industry.

Notably, GTA V veterans including programmer Colin Entwistle, lead cinematics animator Felipe Busquets, music director Craig Conner and writer Mondo Ghulam have joined fromRockstar North.
further reading
In design, Eve: Valkyrie designer Andrew Robinson is Everywhere’s lead, along with a number of experienced team members from theCrytekandUbisoftReflections studios.
Gameloftveteran Thomas Woode is Eveywhere’s art director, while Call of Duty veteran Liz Hubley is lead environment artist. Overall the Everywhere art team is full of triple-A experience, with veterans fromDICE,RareandNinja Theoryamong its staff.

The game’s audio is being led by a pair ofRockstarveterans, audio director Craig Conner and lead audio designer Will Morton, who performed the same roles forGrand Theft Auto V.
Meanwhile, Everywhere’s writer – another GTA veteran – was actually Rockstar North’s animation director and worked on San Andreas and beyond.

The bulk of Everywhere’s programming staff appear to be in its Budapest team, with many transitioning from the former Crytek studio, which worked on Crysis Warhead.
“Everywhere has a lot of traditional game mechanics but we’re going for something more that draws inspiration from, well, everywhere,” he toldVenturebeatin 2017.

“Players are getting smarter and require more from their games, and we want players to have the real freedom to live in our worlds in the ways they want to. We’re aiming to offer a huge variety of game modes and styles that not only tell our stories but also enable players to live in the identities and adventures they most want to explore.”
See the full list of key Build a Rocket Boy staff below, as of October 2020.



