A modder has been trying to improve the Definitive Edition of GTA San Andreas by replacing a number of its most commonly occurring textures.
Modder nigeez is working on theGTA SA Project Texture Overhaulmod in an attempt to make the game look better than the version included inGrand Theft Auto: The Trilogy – The Definitive Edition.

The mod won’t be changing every texture in the game, but instead aims to improve the ones that are most likely to get the player’s attention.
This includes the main roads, which have a new asphalt texture at up to 4K resolution.

It also includes new pavements and tiling around San Fierro and Los Santos, and some new sand, dirt, mud, concrete and rock textures.
In all there are 85 completely new textures, and nigeez says there’s still “a lot more work to do” but that the project continues to be a work in progress.

Moddershave continued to ‘fix’ all three gamesin Grand Theft Auto: The Trilogy – The Definitive Edition following the backlash after the remasters’ release earlier this month.
The collection was released witha significant number of technical issues, as well as “unintended” documents within its game files such asunlicensed music and developer notes.Rockstartemporarilypulled the game from its PC storeand the console versions currently havethe worst Metacritic user score ever.

Last weekRockstar published a statementapologising to fans for the state of the release game, and promised a series of updates to fix the problems.
The first of these updates came that same day in the form ofa patch which fixed over 50 issues, including San Andreas’ unrealistic rain.





